I'm not entirely sure what this does, but you need it in order to get the sounds to properly cycle. This is good for getting the bosses vocals.) Sound Cycle (Cycles through the sounds to the end from the last sound played. Usually the boss will get frozen if you try to force them into another state while they're in the middle of an attack.) I tested these on VBA 1.8.0-Beta 3) When I get around to it, I'm going to replace the boss x/y position codes with better ones.īoss state modifier (some require them to currently be in it, or the game will mess up. Most of them you can just copy/paste into the codebreaker list. X/Y Positions are the possible exception (I still need to get some values for those, however).Įdit: I removed the other ones for the codebreaker versions of them (they're easier to deal with. If they don't work, let me know, and I'll see what I can do.Īll addresses entered into Artmoney should be at 1 bytes. You may or may not need to apply an offset.) I used VisualBoyAdvance 1.7.2 and Artmoney 7.22 to get these and checked them in both. I suggest copy/pasting some of the addresses into Artmoney to get the values you need (you'll most likely need it for x/y positon, and boss states. I'm not sure if they'll work on all versions of the MMZ roms, but almost all of the MMZ3 codes I was giving to N-Mario were working, and he was using the US rom while I was using the European rom. Hopefully, this is time it's in the right area. Edit: I think I'll just update this with whatver I've found for various games.
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